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Unity Engine

Unity Engine

applyRootMotion

Should root motion be applied?
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public bool applyRootMotion { get; set; }

Remarks

Root motion is the effect where an object's entire mesh moves away from its starting point but that motion is created by the animation itself rather than by changing the Transform position. Note that applyRootMotion has no effect when the script implements a MonoBehaviour.OnAnimatorMove() function.
Changing the value of applyRootMotion at runtime will re-initialize the animator.