hasPath
Does the agent currently have a path? (Read Only)
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public bool hasPath { get; }
Remarks
This property will be true if the agent has a path calculated to the desired destination and false otherwise.
Additional Resources: pathPending.