Diffuse
Diffuse convolution (aka irradiance Cubemap ).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
Diffuse = 2
Remarks
Each pixel of this Cubemap texture is replaced with the cosine-weighted integral of the corresponding hemisphere of incident illumination. In simpler terms texture is nicely blurred.
Can be used to light diffuse object by sampling with its surface normal.
Additional Resources: TextureImporterSettings.cubemapConvolution.