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Unity Engine

Unity Engine

ShaderData.VariantCompileInfo

Represents the results of compiling a variant using ShaderData.Pass.CompileVariant.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Struct
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public struct ShaderData.VariantCompileInfo

Properties

Property

Description

AttributesVertex attributes the compiled variant uses (Read Only).
ConstantBuffersConstant buffers the compiled variant uses (Read Only). Some platforms don't have constant buffers; however, Unity reports all global constants/uniforms in a single constant buffer.
MessagesStores errors and warnings produced during compilation (Read Only).
ShaderDataStores the raw platform-specific bytecode for the compiled shader (Read Only).
SuccessIndicates whether the variant compilation succeeded (Read Only). If it did, it is true. Otherwise, this is false and ShaderData.VariantCompileInfo.Messages contains the errors.
TextureBindingsTexture bindings the compiled variant uses (Read Only).