Apply(string, InteractionMode)
See: PrefabOverride.Apply().
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor.SceneManagement
- Assembly: UnityEditor
public override void Apply(string prefabAssetPath, InteractionMode mode)
Parameters
The path of the Prefab Asset that the override should be applied to.
The interaction mode for this action.
Remarks
Additional Resources: PrefabUtility.ApplyRemovedGameObject.