maxRenderingLayersForPipeline
Define a maximum number of the supported Rendering Layers.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEditor.Rendering
- Assembly: UnityEditor
protected abstract int maxRenderingLayersForPipeline { get; }
Remarks
The number should be between 1 and 32.