ドキュメント

Unity Engine

Unity Engine

stereoscopic3D

Should player render in stereoscopic 3d on supported hardware?
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
注意
Deprecated. Use VREditor.GetStereoDeviceEnabled instead
public static bool stereoscopic3D { get; set; }

Remarks

This means player will attempt to use Direct3D 11.1 stereoscopic rendering feature and split the main camera into two virtual eyes.