ドキュメント

Unity Engine

Unity Engine

useContactFiltering

Whether PhysicsDebugWindow takes the PhysicsVisualizationSettings filtering settings into account when visualizing contacts.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool useContactFiltering { get; set; }

Remarks

If you set this property to true, the PhysicsDebugWindow takes PhysicsVisualizationSettings filtering settings into account when collecting contacts for visualization.
If you set this property to false, the PhysicsDebugWindow visualizes all contacts.