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Unity Engine

Unity Engine

GetShowRigidbodies

Should any Rigidbodies be considered by the display filter.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

GetShowRigidbodies()

Should any Rigidbodies be considered by the display filter.
public static bool GetShowRigidbodies()

Returns

Type

Description

bool

Remarks

Kinematic Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowKinematicBodies. Sleeping Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowSleepingBodies.
Additional Resources: Rigidbody.

GetShowRigidbodies(FilterWorkflow)

Should any Rigidbodies be considered by the display filter.
注意
Removed. Enum PhysicsVisualizationSettings.FilterWorkflow has been deprecated. Use APIs without this argument instead
public static bool GetShowRigidbodies(PhysicsVisualizationSettings.FilterWorkflow filterWorkflow)

Parameters

filterWorkflow

Returns

Type

Description

bool

Remarks

Kinematic Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowKinematicBodies. Sleeping Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowSleepingBodies.
Additional Resources: Rigidbody.