AOQuality
The number of rays to cast for computing ambient occlusion.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public int AOQuality { get; set; }
Remarks
Fewer rays produce a noisier result. In many cases using 256 rays gives a smooth result.