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Unity Engine

Unity Engine

OverwriteSerializedFields(MultiColumnHeaderState, MultiColumnHeaderState)

Overwrites the seralized fields from the source state to the destination state.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void OverwriteSerializedFields(MultiColumnHeaderState source, MultiColumnHeaderState destination)

Parameters

State that have serialized data to be transfered to the destination state.

Destination state.

Remarks

Some of the fields in the MultiColumnHeader state are serializable so they can be preserved between assembly reloads and/or when restarting Unity. The non-serialized fields have to be reconstructed. After having reconstructed the state use this method to apply any serialized fields from a previous session. Ensure to check if the data can be overwritten using MultiColumnHeaderState.CanOverwriteSerializedFields