ドキュメント

Unity Engine


User Manual

Script Reference

Unity Engine


ReserializeMetadata

Specifies that AssetDatabase.ForceReserializeAssets should load, upgrade, and save the.meta files for the assets at the paths passed to the function, but not the assets themselves.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
ReserializeMetadata = 2