ドキュメント

Unity Engine

Unity Engine

connectProfiler

Start the player with a connection to the profiler.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool connectProfiler { get; set; }

Remarks

When the build is started, an open Profiler Window will automatically connect to the Player and start profiling. When the Player is build with the BuildOptions.AutoRunPlayer option enabled, the Editor will also automatically open the Profiler Window. You can also set this property in the Unity Editor using the Autoconnect Profiler setting on the Build Profiles window.