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Unity Engine


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Unity Engine


currentScene

The path of the Scene that the user has currently open (Will be an empty string if no Scene is currently open). (Read Only)
読み終わるまでの所要時間 1 分最終更新 25日前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
注意
Deprecated. Use EditorSceneManager to see which scenes are currently loaded
public static string currentScene { get; set; }

Remarks

All paths are relative to the project folder. Like: "Assets/MyScenes/MyScene.unity".

Examples

using UnityEngine;using UnityEditor;public class Example : MonoBehaviour{ // saves the current Scene into a new temporary scene. [MenuItem("Example/Save temp Scene %s")] static void SaveTempScene() { string[] path = EditorApplication.currentScene.Split(char.Parse("/")); path[path.Length - 1] = "Temp_" + path[path.Length - 1]; EditorApplication.SaveScene(string.Join("/", path)); }}