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Unity Engine

Unity Engine

AddMappings(string, SerializationInfo[], bool)

Adds mappings for a set of Objects to where they will be serialized out to the build.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void AddMappings(string internalFileName, SerializationInfo[] objectIDs, bool overwrite = false)

Parameters

internalFileName



overwrite

Remarks

Internal use only. See BuildReferenceMap.