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Unity Engine


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Unity Engine


CopyAsset(string, string)

Duplicates the asset at path and stores it at newPath.
読み終わるまでの所要時間 1 分最終更新 24日前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool CopyAsset(string path, string newPath)

Parameters

path

Filesystem path of the source asset.

newPath

Filesystem path of the new asset to create.

Returns

Type

Description

boolReturns true if the copy operation is successful or false if part of the process fails.

Remarks

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
using UnityEngine;using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Duplicate Material")] static void DuplicateMaterial() { const string assetPath = "Assets/Materials/CarMaterial.mat"; for (var i = 0; i < 20; i++) { if(!AssetDatabase.CopyAsset(assetPath, $"Assets/Duplicates/Materials/CarMaterial{i}.mat")) Debug.LogWarning($"Failed to copy {assetPath}"); } }}
Any errors and warnings from the copy operation are reported in the log and the console.