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Unity Engine

Unity Engine

ScheduleByRef<T>(ref T, int, JobHandle)

Schedules the job to execute on a single worker thread by reference.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.Jobs
  • Assembly: UnityEngine.CoreModule

ScheduleByRef<T>(T, int, JobHandle)

public static JobHandle ScheduleByRef<T>(this ref T jobData, int arrayLength, JobHandle dependency) where T : struct, IJobFor

Parameters

jobData

T
The job and data to schedule.

arrayLength

The number of iterations to execute the for loop over.

dependency

The JobHandle of the job's dependency. You can use dependencies to make sure that a job executes on worker threads after the dependency has completed execution and two jobs that read or write to same data don't run in parallel.

Returns

Type

Description

JobHandleThe JobHandle of the scheduled job. You can use the
JobHandle
as a dependency for a later job or to make sure that the job completes on the main thread.

Remarks

Additional Resources: IJobFor.