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Unity Asset Store

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Go to the Asset Store

Unity Asset Store

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Assets and media
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The Unity Asset Store
  • Overview
  • Introduction to the Asset Store
  • Download and manage Asset Store packages
  • Publish Asset Store packages
    • Introduction to publishing Asset Store packages
    • Set up an Asset Store publisher profile
    • Add a user to a publisher profile
    • Publish an asset package on the Asset Store
    • Publish a UPM product on the Asset Store
    • Become a Verified Solution
  1. The Unity Asset Store
  2. Publishing Asset Store packages

Introduction to publishing Asset Store packages

Understand the differences between publishing asset packages and Unity Package Manager packages on the Asset Store.
読み終わるまでの所要時間 1 分
最終更新 2ヶ月前

The Asset Store supports packages in the asset package (
.unitypackage
) format, and in the Unity Package Manager (UPM) format.
Both package types have their advantages, as follows:
  • Asset packages: Best for one-off imports or sharing assets without setting up a package registry and requires fast one-off iterations. It is suited for content assets such as 3D models, UI elements that end players interact with. For more information about publishing
    asset

    ?

    packages, refer to Publish an asset package on the Asset Store.
  • Unity Package Manager (UPM) packages: Can be versioned, and excluded from source control. Use UPM when you need
    version control

    ?

    , dependency management, or plan to maintain the package across multiple projects. For more information about publishing UPM packages, refer to Publish a UPM product on the Asset Store.
Both workflows require you to create an Asset Store publisher profile before you can publish your package to the Asset Store.

Additional resources

  • Publish an asset package on the Asset Store
  • Publish a UPM product on the Asset Store
  • Set up an Asset Store publisher profile

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