ドキュメント

​
​

Development

User Acquisition

Monetization

産業

Analytics

Unity SDK

Client API

Analytics

このページは選択した言語では使用できません。
LiveOps
​
​
Analytics
  • Overview
  • Get started
  • Pricing
  • Concepts
  • Tutorials
    • Create a custom event
    • Record an event
    • Record events with a custom user ID
    • Record transaction events
    • Record ad impression events
    • Copy custom events to another environment
    • Create a custom dashboard
    • Edit a custom dashboard
    • Create a funnel
    • Track user acquisition
    • Create a custom audience
    • Run a query with SQL Data Explorer
    • Query parameter values with SQL Data Explorer
    • Optimize SQL Data Explorer queries
    • Set up Data Access
    • Record an event with the REST API
    • Generate a unique user ID with the REST API
    • Request data deletion with the REST API
    • Debug event reporting
    • SDK 5.0.0 migration
    • Migrate to Unity 6.2 with Analytics SDK 6.1.0
    • Request game data deletion
  • Reference
  • Privacy and consent
  • FAQ
  1. Unity Analytics

Migrate to Unity 6.2 with Analytics SDK 6.1.0

Update your consent management code to use the Developer Data framework in Unity 6.2 with Analytics Software Development Kit 6.1.0.
読み終わるまでの所要時間 2 分
最終更新 8ヶ月前

Follow this guide if you're upgrading to Unity 6.2 with Analytics SDK 6.1.0.
Unity 6.2 introduces the Developer Data framework to manage player consent. This framework uses the Unity Engine's
EndUserConsent
API, replacing the SDK's
StartDataCollection()
and
StopDataCollection()
methods. This guide details these changes and how to adapt your project.
注
If you are using SDK version 6.1.0 or later in an earlier version of Unity where the Developer Data framework is not present, the old methods are still present. This guide only applies to using the latest SDK versions in the latest Unity Editor versions.
You no longer need to manually activate the Analytics SDK after calling
UnityServices.InitializeAsync()
. To use the new Developer Data framework, you must remove all usages of the
StartDataCollection()
and
StopDataCollection()
methods.
Instead, use the
EndUserConsent.SetUserConsent(...)
method to grant consent for
AnalyticsIntent
. You only need to do this once. The Developer Data framework stores this consent status locally, and the Analytics SDK activates automatically based on this stored value.
The following code demonstrates how to record player consent for data collection:
// ... ask for consent...ConsentState consentState = EndUserConsent.GetConsentState();if (userGaveConsent){ consentState.AnalyticsIntent = ConsentStatus.Granted;}else{ consentState.AnalyticsIntent = ConsentStatus.Denied;}EndUserConsent.SetConsentState(consentState);
To learn more about managing consent with the
EndUserConsent
API, refer to the Developer Data framework documentation.
If
UnityServices.InitializeAsync()
has already been called, setting
AnalyticsIntent
to
Granted
immediately starts data collection. If you set
AnalyticsIntent
to
Granted
first, data collection starts during
UnityServices.InitializeAsync()
instead.
If the
AnalyticsIntent
status is set to any value other than
Granted
, at any time, data collection stops immediately or does not start during initialization.

Request data deletion

The Analytics SDK still controls data deletion requests, using the existing
RequestDataDeletion()
method. However, the SDK no longer automatically stops collecting data when doing so. In order to make a data deletion request, you must deny consent using the
EndUserConsent
API first.
ConsentState consentState = EndUserConsent.GetConsentState();consentState.AnalyticsIntent = ConsentStatus.Denied;EndUserConsent.SetConsentState(consentState);AnalyticsService.Instance.RequestDataDeletion();

Copyright © 2026 Unity Technologies
法規事項プライバシーポリシークッキーDocumentation Terms of Use私の個人情報を販売または共有しないプライバシーに関する選択 (クッキー設定)

"Unity" の名称、Unity のロゴ、およびその他の Unity の商標は、米国およびその他の国における Unity Technologies またはその関係会社の商標または登録商標です (詳しくはこちら)。その他の名称またはブランドは該当する所有者の商標です。

一部のページは利便性向上のため機械翻訳を使用しており、内容に不正確な表現が含まれる場合があります。内容に齟齬または不一致が生じた場合は、英語版を正本とします。

  • このページ
    • Request data deletion


このページの問題を報告する