要使用 Advertisements API
来展示全屏插页式广告,请初始化 SDK,然后使用 Load
函数将广告内容加载到广告单元中,并使用 Show
函数展示广告。
在 SDK 3.7.0 及更高版本中,可以使用 IUnityAdsLoadListener
和 IUnityAdsShowListener
回调分别实现内容加载或展示成功或失败的逻辑。
using UnityEngine; using UnityEngine.Advertisements; public class InterstitialAdExample : MonoBehaviour, IUnityAdsLoadListener, IUnityAdsShowListener { [SerializeField] string _androidAdUnitId = "Interstitial_Android"; [SerializeField] string _iOsAdUnitId = "Interstitial_iOS"; string _adUnitId; void Awake() { // Get the Ad Unit ID for the current platform: _adUnitId = (Application.platform == RuntimePlatform.IPhonePlayer) ? _iOsAdUnitId : _androidAdUnitId; } // Load content to the Ad Unit: public void LoadAd() { // IMPORTANT! Only load content AFTER initialization (in this example, initialization is handled in a different script). Debug.Log("Loading Ad: " + _adUnitId); Advertisement.Load(_adUnitId, this); } // Show the loaded content in the Ad Unit: public void ShowAd() { // Note that if the ad content wasn't previously loaded, this method will fail Debug.Log("Showing Ad: " + _adUnitId); Advertisement.Show(_adUnitId, this); } // Implement Load Listener and Show Listener interface methods: public void OnUnityAdsAdLoaded(string adUnitId) { // Optionally execute code if the Ad Unit successfully loads content. } public void OnUnityAdsFailedToLoad(string _adUnitId, UnityAdsLoadError error, string message) { Debug.Log($"Error loading Ad Unit: {_adUnitId} - {error.ToString()} - {message}"); // Optionally execute code if the Ad Unit fails to load, such as attempting to try again. } public void OnUnityAdsShowFailure(string _adUnitId, UnityAdsShowError error, string message) { Debug.Log($"Error showing Ad Unit {_adUnitId}: {error.ToString()} - {message}"); // Optionally execute code if the Ad Unit fails to show, such as loading another ad. } public void OnUnityAdsShowStart(string _adUnitId) { } public void OnUnityAdsShowClick(string _adUnitId) { } public void OnUnityAdsShowComplete(string _adUnitId, UnityAdsShowCompletionState showCompletionState) { } }
后续步骤:请参阅关于在 Unity 中实现奖励广告的文档以改进您的实现。