This guide explains how to transition to the LevelPlay Banner APIs (using an ad unit ID) from your current implementation, to load and display banner ads.
Prerequisites
- The min supported SDK is 8.6.0. You can download the latest SDK here.
- Ensure that you initialize the SDK using LevelPlay Initialization API. Learn more here.
- Find the AdUnitID in LevelPlay dashboard. Learn more here.
Create Banner Ad Object and Set Size
The creation of the banner ad object should be done after receiving OnInitSuccess callback.
// Create the banner object and set the ad unit id bannerAd = new LevelPlayBannerAd(bannerAdUnitId);
Banner Sizes
Legacy | Ad Unit (new) | Dimensions in dp |
---|---|---|
ISBannerSize | LevelPlayAdSize | (Width X Height) |
BANNER | BANNER | 320 x 50 |
LARGE | LARGE | 320 x 90 |
RECTANGLE | MEDIUM_RECTANGLE | 300 x 250 |
SMART | Replaced by Adaptive Ad Size (see below) | Automatically renders ads to adjust size and orientation for mobile & tablets |
To create the ad size follow one of these options:
Adaptive ad size that adjusts to the screen width (recommended): This option returns BANNER or LEADERBOARD according to the device type. Networks that supports adaptive feature (Google, Yandex) will return the a height based on their optimization logic.
LevelPlayAdSize adSize = LevelPlayAdSize.CreateAdaptiveAdSize();
Specific banner size: This option allows you to set specifically a banner size: BANNER, LARGE, MEDIUM_RECTANGLE.
LevelPlayAdSize adSize = LevelPlayAdSize.BANNER;
Placements
We support placements in banners for reporting only. They should be set before the LoadAd to affect all reloaded ads.
// Set the placement name LevelPlayBannerAd bannerAd = new LevelPlayBannerAd("bannerAdUnitId", LevelPlayAdSize.BANNER, placementName:"placementName");
Implement Banner Events
Listen to the LevelPlayBannerAd events in your code. The SDK will notify all possible events listed below.
- It is recommended to set the listener before loading the banner ad.
- Each banner ad should have its own listener implementation.
- Callbacks run on the main thread.
// Register to the events bannerAd.OnAdLoaded += BannerOnAdLoadedEvent; bannerAd.OnAdLoadFailed += BannerOnAdLoadFailedEvent; bannerAd.OnAdDisplayed += BannerOnAdDisplayedEvent; bannerAd.OnAdDisplayFailed += BannerOnAdDisplayFailedEvent; bannerAd.OnAdClicked += BannerOnAdClickedEvent; bannerAd.OnAdCollapsed += BannerOnAdCollapsedEvent; bannerAd.OnAdLeftApplication += BannerOnAdLeftApplicationEvent; bannerAd.OnAdExpanded += BannerOnAdExpandedEvent; // Implement the events void BannerOnAdLoadedEvent(LevelPlayAdInfo adInfo) {} void BannerOnAdLoadFailedEvent(LevelPlayAdError ironSourceError) {} void BannerOnAdClickedEvent(LevelPlayAdInfo adInfo) {} void BannerOnAdDisplayedEvent(LevelPlayAdInfo adInfo) {} void BannerOnAdDisplayFailedEvent(LevelPlayAdDisplayInfoError adInfoError) {} void BannerOnAdCollapsedEvent(LevelPlayAdInfo adInfo) {} void BannerOnAdLeftApplicationEvent(LevelPlayAdInfo adInfo) {} void BannerOnAdExpandedEvent(LevelPlayAdInfo adInfo) {}
Legacy | Ad Unit (new) | |
---|---|---|
Listener | LevelPlayBannerListener | LevelPlayBannerAd |
Callbacks | onAdLoaded | onAdLoaded |
onAdLoadFailed | onAdLoadFailed | |
onAdClicked | onAdClicked | |
onAdScreenPresented | onAdExpanded | |
onAdScreenDismissed | onAdCollapsed | |
onAdLeftApplication | onAdLeftApplication | |
onAdDisplayed | ||
onAdDisplayFailed |
LevelPlay Ad Info
Load Banner Ad
To load a banner ad use LoadAd instead of IronSource.loadBanner.
bannerAd.LoadAd();
Pause and Resume Banner Refresh
You can pause banner refresh in your code if the refresh value was defined in the platform. Use the following methods to stop the automatic refresh of the banner ad, or re-enable it after pausing.
- pauseAutoRefresh - pauses auto-refresh of the banner ad.
- resumeAutoRefresh - resumes auto-refresh of the banner ad after it has been paused.
// Pause refresh bannerAd.PauseAutoRefresh(); // Resume refresh bannerAd.ResumeAutoRefresh();
Hide and Show Banners
As part of the banner constructor, you can load your banner in the background and share it on screen only when relevant. To control the ad visibility after loading, you can use these APIs:
- ShowAd – banner will be displayed on screen
- HideAd – banner will be hidden
// Show ad bannerAd.ShowAd(); // Hide ad bannerAd.HideAd();
Display Cutouts (Android Only)
A display cutout in Android devices is a designated area reserved for essential components such as cameras, sensors, or speakers, commonly used in smartphones and devices with edge-to-edge displays. The cutout can potentially limit the game view, affecting the placement of banners on the screen. To avoid overlap of the banner ad and the displayed cutouts, create LevelPlayBannerAd and set the respectSafeArea to true.
You can learn more about Google’s solution for display cutout here.
To support Android cutouts, create a LevelPlayBannerAd object with the respectSafeArea value as true (default value is false).
bannerAd = new LevelPlayBannerAd(bannerAdUnitId, respectSafeArea:true);
Destroy Banner Ad
To destroy a banner, call the DestroyAd method instead of IronSource.destroyBanner.
A destroyed banner can no longer be shown again. To display more ads, create a new LevelPlayBannerAd object.
bannerAd.DestroyAd();
Multiple Ad Unit Interstitial APIs
Legacy | Ad Unit (new) | |
---|---|---|
Class | IronSource | LevelPlayBannerAd |
API | loadBanner | LoadAd |
destroyBanner | DestroyAd | |
LevelPlayAdSize.Width | ||
- | LevelPlayAdSize.Height | |
- | PauseAutoRefresh | |
- | ResumeAutoRefresh | |
- | ShowAd | |
- | HideAd |
Full Implementation Example of Banner Ads
Here is an example for creating and loading a banner ad using adaptive banner size.
public class BannerAdSample { private LevelPlayBannerAd bannerAd; void CreateBannerAd() { //Create banner instance bannerAd = new LevelPlayBannerAd("bannerAdUnitId"); //Subscribe BannerAd events bannerAd.OnAdLoaded += BannerOnAdLoadedEvent; bannerAd.OnAdLoadFailed += BannerOnAdLoadFailedEvent; bannerAd.OnAdDisplayed += BannerOnAdDisplayedEvent; bannerAd.OnAdDisplayFailed += BannerOnAdDisplayFailedEvent; bannerAd.OnAdClicked += BannerOnAdClickedEvent; bannerAd.OnAdCollapsed += BannerOnAdCollapsedEvent; bannerAd.OnAdLeftApplication += BannerOnAdLeftApplicationEvent; bannerAd.OnAdExpanded += BannerOnAdExpandedEvent; } void LoadBannerAd() { //Load the banner ad bannerAd.LoadAd(); } void ShowBannerAd() { //Show the banner ad, call this method only if you turned off the auto show when you created this banner instance. bannerAd.ShowAd(); } void HideBannerAd() { //Hide banner bannerAd.HideAd(); } void DestroyBannerAd() { //Destroy banner bannerAd.DestroyAd(); } //Implement BannAd Events void BannerOnAdLoadedEvent(LevelPlayAdInfo adInfo) {} void BannerOnAdLoadFailedEvent(LevelPlayAdError ironSourceError) {} void BannerOnAdClickedEvent(LevelPlayAdInfo adInfo) {} void BannerOnAdDisplayedEvent(LevelPlayAdInfo adInfo) {} void BannerOnAdDisplayFailedEvent(LevelPlayAdDisplayInfoError adInfoError) {} void BannerOnAdCollapsedEvent(LevelPlayAdInfo adInfo) {} void BannerOnAdLeftApplicationEvent(LevelPlayAdInfo adInfo) {} void BannerOnAdExpandedEvent(LevelPlayAdInfo adInfo) {} }
Done!
You are now all set up to serve banner ads in your application using our new Multiple Ad Unit APIs.