Native ads are a form of advertising that you can customize to blend in with the other content in your app. This makes ads appear more organic, which leads to a better user experience and higher retention.
Prerequisites
Ensure that you have correctly integrated the ironSource React Native Plugin 8.4.0+ into your application. The integration is outlined here.
Integrate LevelPlay native ads
There are two ways to integrate LevelPlay native ads using the React Native plugin:
- Native Templates: Predefined templates(XML and XIB files) provided by plugin.
- Custom Templates: Custom templates styled and designed by developers.
Native Templates
Native templates are predefined views that implement the native ad logic. This setup handles the population of views after the ad has loaded and clears them after the ad is destroyed.
There are two template options:
- Small: Templates that do not include the media view.
- Medium: Templates that feature the media view.
While the styling is generally similar, you can also customize it according to your preference.
To integrate native templates, follow the steps below:
Step 1. Create LevelPlayNativeAd Object
Create a LevelPlayNativeAd object responsible for loading the ad into the LevelPlayNativeAdView container. This object will handle the ad methods such as load, destroy and will define the ad placement and listener for event callbacks.
nativeAd = LevelPlayNativeAd.builder() .withPlacement([YOUR_PLACEMENT]) .withListener([YOUR_LEVEL_PLAY_NATIVE_AD_LISTENER]) .build();
Step 2. Implement the Listener
Implement the LevelPlayNativeAdListener in your code. The LevelPlay SDK fires several callbacks to inform you of native ad activity. The SDK will notify your Listener of all the events listed below:
/** Called after a native ad has been clicked. @param nativeAd Level Play native ad. @param adInfo The info of the ad. */ onAdClicked(nativeAd: LevelPlayNativeAd, adInfo: IronSourceAdInfo) {} /** Called after a native ad impression has been recorded. @param nativeAd Level Play native ad. @param adInfo The info of the ad. */ onAdImpression(nativeAd: LevelPlayNativeAd, adInfo: IronSourceAdInfo) {} /** Called after a native has attempted to load an ad but failed. @param nativeAd Level Play native ad. @param error The reason for the error */ onAdLoadFailed(nativeAd: LevelPlayNativeAd, error: IronSourceError) {} /** Called after a native ad has been successfully loaded @param nativeAd Level Play native ad. @param adInfo The info of the ad. */ onAdLoaded(nativeAd: LevelPlayNativeAd, adInfo: IronSourceAdInfo) {}
Step 3. Create LevelPlayNativeAdView
Create a LevelPlayNativeAdView component to define the container that will host the loaded native ad. This object will define the native ad boundaries by determining width and height or setting box constraints for the container. It can also handle the native ad elements styling, such as: title, body, advertiser and call to action button.
<LevelPlayNativeAdView style={{ width: 300,// Recommended width for Medium Type height: 350 // Recommended height for Medium Type }} nativeAd={nativeAd} templateType={LevelPlayTemplateType.Medium} templateStyle={[[LevelPlayNativeAdTemplateStyle] optional]} /> <LevelPlayNativeAdView style={{ width: 300,// Recommended width for Small Type height: 175 // Recommended height for Small Type }} nativeAd={nativeAd} templateType={LevelPlayTemplateType.Small} templateStyle={[[LevelPlayNativeAdTemplateStyle] optional]} />
Step 3. Load the ad
Call loadAd method to load a native ad. It can be called on useEffect hook or in another timing decided by the developer.
nativeAd?.loadAd();
Step 4. Destroy the Native Ad
To destroy a native ad, call the following method:
nativeAd?.destroyAd();
A destroyed native ad can no longer be loaded. If you want to serve it again, you must recreate the ad container component.
Custom Templates Setup
Custom templates allow you to design your own styles and features to fit your specific needs. They provide the flexibility to personalize layouts and functionalities, ensuring a unique user experience.
These templates are mainly used when a higher level of control over the ad design is desired. It can be implemented for both Android and iOS platforms and require additional code implementation.
To create custom templates, you'll need to write native code and develop your own custom layouts. Follow the steps below for integration:
Step 1. Create NativeAdViewManager
The Android or iOS implementation of the class that will extend LevelPlayNativeAdViewManager and display the loaded ad with your customized layout.
Android
// Android Implementation import android.widget.Button import android.widget.ImageView import android.widget.TextView import com.facebook.react.bridge.ReactApplicationContext import com.ironsource.mediationsdk.ads.nativead.LevelPlayMediaView import com.ironsource.mediationsdk.ads.nativead.LevelPlayNativeAd import com.ironsource.mediationsdk.ads.nativead.NativeAdLayout import com.ironsource.react_native_mediation.R import com.ironsource.react_native_mediation.RCTLevelPlayNativeAdViewManager class NativeAdViewManagerExample( reactApplicationContext: ReactApplicationContext, layoutId: Int ): RCTLevelPlayNativeAdViewManager(reactApplicationContext, layoutId) { override fun bindNativeAdToView(nativeAd: LevelPlayNativeAd?, nativeAdLayout: NativeAdLayout) { // Extract views val titleView = nativeAdLayout.findViewById<TextView>(R.id.adTitle) val bodyView = nativeAdLayout.findViewById<TextView>(R.id.adBody) val advertiserView = nativeAdLayout.findViewById<TextView>(R.id.adAdvertiser) val callToActionView = nativeAdLayout.findViewById<Button>(R.id.adCallToAction) val iconView = nativeAdLayout.findViewById<ImageView>(R.id.adAppIcon) val mediaView: LevelPlayMediaView? = nativeAdLayout.findViewById(R.id.adMedia) // Bind native ad to view if (nativeAd != null) { if (nativeAd.title != null) { titleView.text = nativeAd.title nativeAdLayout.setTitleView(titleView) } if (nativeAd.body != null) { bodyView.text = nativeAd.body nativeAdLayout.setBodyView(bodyView) } if (nativeAd.advertiser != null) { advertiserView.text = nativeAd.advertiser nativeAdLayout.setAdvertiserView(advertiserView) } if (nativeAd.callToAction != null) { callToActionView.text = nativeAd.callToAction nativeAdLayout.setCallToActionView(callToActionView) } if (nativeAd.icon != null) { iconView!!.setImageDrawable(nativeAd.icon!!.drawable) nativeAdLayout.setIconView(iconView) } if (mediaView != null) { nativeAdLayout.setMediaView(mediaView) } nativeAdLayout.registerNativeAdViews(nativeAd) } } override fun getName(): String { return "ExampleViewType" } }
iOS
// iOS Implementation /// h file #import <Foundation/Foundation.h> #import <IronSource/IronSource.h> #import "RCTLevelPlayNativeAdViewManager.h" @interface NativeAdViewManagerExample : RCTLevelPlayNativeAdViewManager <RCTLevelPlayNativeAdViewManagerDelegate> @end /// m file #import "NativeAdViewManagerExample.h" @implementation NativeAdViewManagerExample RCT_EXPORT_MODULE(ExampleViewType) // View type definition - (instancetype)init { self = [super initWithDelegate:self layoutName:@"MyCustomNativeAdViewTemplate"]; return self; } - (void)bindNativeAdToView:(LevelPlayNativeAd *)nativeAd isNativeAdView:(ISNativeAdView *)isNativeAdView { // Extract views UILabel *titleView = isNativeAdView.adTitleView; UILabel *bodyView = isNativeAdView.adBodyView; UILabel *advertiserView = isNativeAdView.adBodyView; UIButton *callToActionView = isNativeAdView.adCallToActionView; UIImageView *iconView = isNativeAdView.adAppIcon; LevelPlayMediaView *mediaView = isNativeAdView.adMediaView; // Bind native ad to view if (nativeAd != nil) { if (nativeAd.title != nil) { titleView.text = nativeAd.title; [isNativeAdView setAdTitleView:titleView]; } if (nativeAd.body != nil) { bodyView.text = nativeAd.body; [isNativeAdView setAdBodyView:bodyView]; } if (nativeAd.advertiser != nil) { advertiserView.text = nativeAd.advertiser; [isNativeAdView setAdAdvertiserView:advertiserView]; } if (nativeAd.callToAction != nil) { [callToActionView setTitle:nativeAd.callToAction forState:UIControlStateNormal]; [isNativeAdView setAdCallToActionView:callToActionView]; } if (nativeAd.icon != nil) { iconView.image = nativeAd.icon.image; [isNativeAdView setAdAppIcon:iconView]; } if (mediaView != nil) { [isNativeAdView setAdMediaView:mediaView]; } // Register native ad views with the provided native ad [isNativeAdView registerNativeAdViews:nativeAd]; } } @end
Your custom view type string should match the viewType specified in the LevelPlayNativeAdView component on the React Native side.
- For Android, you should return the view type string in the overridden getName method. you should return to the override method getName the view type string.
- For iOS, the view type string should be specified inmentioned in RCT_EXPORT_MODULE**.**
Step 2. Register your NativeAdViewManager for Android
After you've created a custom native ad class that extends the LevelPlayNativeAdViewManager class, register your Android class in the MainApplication.
// Android Implementation package com.ironsource.reactnativetester import android.app.Application import com.facebook.react.PackageList import com.facebook.react.ReactApplication import com.facebook.react.ReactHost import com.facebook.react.ReactNativeHost import com.facebook.react.ReactPackage import com.facebook.react.defaults.DefaultNewArchitectureEntryPoint.load import com.facebook.react.defaults.DefaultReactHost.getDefaultReactHost import com.facebook.react.defaults.DefaultReactNativeHost import com.facebook.soloader.SoLoader import com.ironsource.react_native_mediation.IronSourceMediationPackage class MainApplication : Application(), ReactApplication { override val reactNativeHost: ReactNativeHost = object : DefaultReactNativeHost(this) { override fun getPackages(): List<ReactPackage> = PackageList(this).packages.apply { // Packages that cannot be autolinked yet can be added manually here, for example: add(CustomPackage()) } override fun getJSMainModuleName(): String = "index" override fun getUseDeveloperSupport(): Boolean = BuildConfig.DEBUG override val isNewArchEnabled: Boolean = BuildConfig.IS_NEW_ARCHITECTURE_ENABLED override val isHermesEnabled: Boolean = BuildConfig.IS_HERMES_ENABLED } override val reactHost: ReactHost get() = getDefaultReactHost(applicationContext, reactNativeHost) override fun onCreate() { super.onCreate() SoLoader.init(this, false) if (BuildConfig.IS_NEW_ARCHITECTURE_ENABLED) { // If you opted-in for the New Architecture, we load the native entry point for this app. load() } // Register custom view managers IronSourceMediationPackage.registerViewManager([YOUR_UNIQUE_VIEW_TYPE]) { reactContext -> NativeAdViewManagerExample(reactContext, R.layout.my_custom_native_ad_view) } } }
- For an example of configuring your NativeAdView layout on Android see my_custom_native_ad_view_template.xml.
- For an example of configuring your NativeAdView layout on iOS see MyCustomNativeAdViewTemplate.xib.
Step 3. Create LevelPlayNativeAdView
Create a LevelPlayNativeAdView component to define the container that will host the loaded native ad. This object will define the native ad boundaries by determining width and height or setting box constraints for the container. It can also handle the native ad elements styling, such as: title, body, advertiser and call to action button.
<LevelPlayNativeAdView style={{ width: [WIDTH],// Your recommended width height: [HEIGHT] // Your recommended height }} nativeAd={nativeAd} templateStyle={[[LevelPlayNativeAdTemplateStyle] optional]} viewType={[YOUR_UNIQUE_VIEW_TYPE_STRING]} />
Step 4. Load the ad
Call loadAd method to load a native ad. It can be called on useEffect or in another timing decided by the developer.
nativeAd?.loadAd();
Step 5. Destroy the Native Ad
To destroy a native ad, invoke the destroyAd method of the native ad object.
nativeAd?.destroyAd();
A destroyed native ad can no longer be loaded. If you want to serve it again, you must recreate the ad container component.