Migrate to banner ad unit API for iOS

Switch to the LevelPlay Banner APIs by using an ad unit ID to load and display banner ads.

Read time 12 minutes

This guide explains how to integrate the LevelPlay APIs using an ad unit ID to load and display banner ads.

Prerequisites

  • The min supported SDK is 8.6.0. You can download the latest SDK here.
  • Ensure that you initalize the SDK using LevelPlay Initalization API.
  • Find the AdUnitID in LevelPlay dashboard.

Create Banner Ad Object and Set Size

The creation of the banner ad object should be done after receiving onInitSuccess callback.

// Create the banner view and set the ad unit id 
self.bannerAdView = [[LPMBannerAdView alloc] initWithAdUnitId:@"adUnitId"];
// Create the banner view and set the ad unit id 
self.bannerAdView = LPMBannerAdView(adUnitId: "adUnitId")
LegacyAd Unit (new)Dimensions in dp
ISBannerSizeLPMAdSize(Width X Height)
ISBannerSize_BANNERbannerSize320 x 50
ISBannerSize_LARGElargeSize320 x 90
ISBannerSize_RECTANGLEmediumRectangleSize300 x 250
ISBannerSize_SMARTReplaced by Adaptive Ad Size (see below)Automatically renders ads to adjust size and orientation for mobile & tablets

To create the ad size follow one of these options: 

Adaptive ad size that adjusts to the screen width (recommended):

This option returns BANNER or LEADERBOARD according to the device type. Networks that supports adaptive feature (Google, Yandex) will return the a height based on their optimization logic.

LPMAdSize *bannerSize = [LPMAdSize createAdaptiveAdSize];
[self.bannerAdView setAdSize: bannerSize];
let bannerSize = LPMAdSize.createAdaptive()
self.bannerAdView.setAdSize(bannerSize)

Specific banner size: This option allows you to set specifically a banner size: BANNER, LARGE, MEDIUM_RECTANGLE.

LPMAdSize *bannerSize = [LPMAdSize largeSize];
[self.bannerAdView setAdSize: bannerSize];
let bannerSize = LPMAdSize.large()
self.bannerAdView.setAdSize(bannerSize)

Placements

We support placements in banners for reporting only. Placements should be set before the loadAd, to affect all reloaded ads.

// Set the placement name
[self.bannerAdView setPlacementName:@"PlacementName"];
// Set the placement name
self.bannerAdView.setPlacementName("PlacementName")

Set Banner Delegates

Implement the LPMBannerAdViewDelegate instead of LevelPlayBannerDelegate in your code to get informed of ad delivery. 

  • It is recommended to set the delegates before loading the banner ad.
  • Each banner ad view should have its own delegate implementation.
  • Callbacks run on the main thread.
// Set delegate implementation 
[self.bannerAdView setDelegate:self]
#pragma mark - LPMBannerAdViewDelegate
- (void)didLoadAdWithAdInfo:(nonnull LPMAdInfo *)adInfo {
   //Ad was loaded successfully
}
- (void)didFailToLoadAdWithAdUnitId:(nonnull NSString *)adUnitId error:(nonnull NSError *)error { 
   // Ad load failed
}
- (void)didClickAdWithAdInfo:(LPMAdInfo *)adInfo {
   // Ad was clicked
}
- (void)didDisplayAdWithAdInfo:(LPMAdInfo *)adInfo {
   // Ad was displayed and visible on screen
}
- (void)didFailToDisplayAdWithAdInfo:(LPMAdInfo *)adInfo error:(NSError *)error {
   // Ad was failed to be displayed on screen
}
- (void)didLeaveAppWithAdInfo:(LPMAdInfo *)adInfo {
   // User pressed on the ad and was navigated out of the app 
}
- (void)didExpandAdWithAdInfo:(LPMAdInfo *)adInfo {
   // Ad is opened on full screen
}
- (void)didCollapseAdWithAdInfo:(LPMAdInfo *)adInfo {
   // Ad is restored to its original size
}
// Set delegate implementation 
self.bannerAdViewView.setDelegate(self)
func didLoadAd(with adInfo: LPMAdInfo) {
   //Ad was loaded successfully 
}
func didFailToLoadAd(withAdUnitId adUnitId: String, error: Error) {
   // Ad load failed
}
func didClickAd(with adInfo: LPMAdInfo) {
   // Ad was clicked
}
func didDisplayAd(with adInfo: LPMAdInfo) {
   // Ad was displayed and visible on screen
}
func didFailToDisplayAd(with adInfo: LPMAdInfo, error: Error) {
   // Ad was failed to be displayed on screen
}
func didLeaveApp(with adInfo: LPMAdInfo) {
   // User pressed on the ad and was navigated out of the app 
}
func didExpandAd(with adInfo: LPMAdInfo) {
   // Ad is opened on full screen
}
func didCollapseAd(with adInfo: LPMAdInfo) {
   // Ad is restored to its original size
}

LevelPlay Ad Info

The LevelPlayAdInfo parameter includes information about the loaded ad.

Learn more about its implementation and available fields here.

IronSource Legacy APIAd Unit API
DelegatesLevelPlayBannerDelegateLPMBannerAdViewDelegate
EventsdidLoaddidLoadAdWithAdInfo
didFailToLoadWithErrordidFailToLoadAdWithAdUnitId
didClickWithAdInfodidClickAdWithAdInfo
didPresentScreenWithAdInfodidExpandAdWithAdInfo
didDismissScreenWithAdInfodidCollapseAdWithAdInfo
didLeaveApplicationWithAdInfodidLeaveAppWithAdInfo
-didDisplayAdWithAdInfo
-didFailToDisplayAdWithAdInfo

Load Banner Ad

To load a banner ad, use loadAd instead of IronSource.loadBanner.

// Load the banner ad
[self.bannerAdView loadAdWithViewController:self]
// Load the banner ad
self.bannerAdView.loadAd(with: self)

Pause and Resume Banner Refresh

You can pause banner refresh in your code if the refresh value was defined in the platform. Use the following methods to stop the automatic refresh of the banner ad, or re-enable it after pausing. 

  • pauseAutoRefresh - pauses auto-refresh of the banner ad.
  • resumeAutoRefresh - resumes auto-refresh of the banner ad after it has been paused.
// Pause refresh
[self.bannerAdView pauseAutoRefresh]; 
// Resume refresh
[self.bannerAdView resumeAutoRefresh];
// Pause refresh
self.bannerAdView.pauseAutoRefresh()
// Resume refresh
self.bannerAdView.resumeAutoRefresh()

Destroy Banner Ad

To destroy a banner, call the destroy method.

A destroyed banner can no longer be shown again. To display more ads, create a new LPMBannerAdView object.

[self.bannerAdView destroy];
self.bannerAdViewView.destroy()

Multiple Ad Unit Banner APIs

LegacyAd Unit (new)
Banner Ad ViewISBannerViewLPMBannerAdView
APIloadBannerWithViewControllerloadAdWithViewController
loadBannerWithViewControllersetPlacementName
destroyBannerdestroy
-LPMAdSize.width
-LPMAdSize.height
-pauseAutoRefresh
-resumeAutoRefresh

Full Implementation Example of Banner Ads

Here is an example for creating and loading a banner ad using adaptive banner size.

NS_ASSUME_NONNULL_BEGIN
@interface BannerAdViewController () <LPMBannerAdViewDelegate>
@property(nonatomic, strong) LPMBannerAdView *bannerAd;
@end
@implementation BannerAdViewController
- (void)dealloc {
    [self.bannerAd destroy];
}
- (void)createBannerAd {
    // Create the banner view and set the ad unit id
    self.bannerAd = [[LPMBannerAdView alloc] initWithAdUnitId:@"adUnitId"];
    
    // Set the placement name (optional)
    [self.bannerAd setPlacementName:@"PlacementName"];
    
    // Set the ad size
    LPMAdSize *bannerSize = [self getBannerSize];
    
    // Required when using adaptive ad size
    if (bannerSize == nil) {
        return;
     }
    
    [self.bannerAd setAdSize:bannerSize];
    
    // Set the delegate implementation
    [self.bannerAd setDelegate:self];
    
    // Add the banner view to the view hierarchy with the proper constraints
    [self addBannerViewWithSize:bannerSize];
}
- (LPMAdSize *)getBannerSize {
    // 1. Recommended - Adaptive ad size that adjusts to the screen width
    LPMAdSize *bannerSize = [LPMAdSize createAdaptiveAdSize];
    // 2. Adaptive ad size using fixed width ad size
    // self.bannerSize = [LPMAdSize createAdaptiveAdSizeWithWidth:400];
    // 3. Specific banner size - BANNER, LARGE, MEDIUM_RECTANGLE
    // self.bannerSize = [LPMAdSize mediumRectangleSize];
    
    return bannerSize;
}
- (void)loadBannerAd {
    [self.bannerAd loadAdWithViewController:self];
}
- (void)addBannerViewWithSize:(LPMAdSize *)bannerSize {
    self.bannerAd.translatesAutoresizingMaskIntoConstraints = NO;
    
    // Add the banner view to the view hierarchy
    [self.view addSubview:self.bannerAd];
    [NSLayoutConstraint activateConstraints:@[
        [self.bannerAd.bottomAnchor constraintEqualToAnchor:self.view.safeAreaLayoutGuide.bottomAnchor],
        [self.bannerAd.centerXAnchor constraintEqualToAnchor:self.view.centerXAnchor],
        [self.bannerAd.widthAnchor constraintEqualToConstant:bannerSize.width],
        [self.bannerAd.heightAnchor constraintEqualToConstant:bannerSize.height]
    ]];
}
#pragma mark - LPMBannerAdViewDelegate
- (void)didLoadAdWithAdInfo:(nonnull LPMAdInfo *)adInfo {}
- (void)didFailToLoadAdWithAdUnitId:(nonnull NSString *)adUnitId error:(nonnull NSError *)error {}
- (void)didClickAdWithAdInfo:(LPMAdInfo *)adInfo {}
- (void)didDisplayAdWithAdInfo:(LPMAdInfo *)adInfo {}
- (void)didFailToDisplayAdWithAdInfo:(LPMAdInfo *)adInfo error:(NSError *)error {}
- (void)didLeaveAppWithAdInfo:(LPMAdInfo *)adInfo {}
- (void)didExpandAdWithAdInfo:(LPMAdInfo *)adInfo {}
- (void)didCollapseAdWithAdInfo:(LPMAdInfo *)adInfo {}
@end
NS_ASSUME_NONNULL_END
import UIKit
class BannerAdViewController: UIViewController, LPMBannerAdViewDelegate {
    var bannerAd: LPMBannerAdView!
    deinit {
        self.bannerAd.destroy()
    }
    func createBannerAd() {
        // Create the banner view and set the ad unit id
        self.bannerAd = LPMBannerAdView(adUnitId: "adUnitId")
        
        // Set the placement name (optional)
        self.bannerAd.setPlacementName("PlacementName")
        
        // Set the ad size
        // Null check required when using adaptive ad size
        guard let bannerSize = getBannerSize() else {
            return
        }
        self.bannerAd.setAdSize(bannerSize)
        
        // Set the delegate implementation
        self.bannerAd.setDelegate(self)
        
        // Add the banner view to the view hierarchy with the proper constraints
        addBannerView(withSize: bannerSize)
    }
    func getBannerSize() -> LPMAdSize? {
        // 1. Recommended - Adaptive ad size that adjusts to the screen width
        let bannerSize = LPMAdSize.createAdaptive()
        // 2. Adaptive ad size using fixed width ad size
        // bannerSize = LPMAdSize.createAdaptiveAdSize(withWidth: 400)
        // 3. Specific banner size - BANNER, LARGE, MEDIUM_RECTANGLE
        // bannerSize = LPMAdSize.mediumRectangleSize()
        
        return bannerSize
    }
    func loadBannerAd() {
        self.bannerAd.loadAd(with: self)
    }
    func addBannerView(withSize bannerSize: LPMAdSize) {
        DispatchQueue.main.async {
            self.bannerAd.translatesAutoresizingMaskIntoConstraints = false
            self.view.addSubview(self.bannerAd)
            let centerX = self.bannerAd.centerXAnchor.constraint(equalTo: self.view.centerXAnchor)
            let bottom = self.bannerAd.bottomAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.bottomAnchor)
            let width = self.bannerAd.widthAnchor.constraint(equalToConstant: CGFloat(bannerSize.width))
            let height = self.bannerAd.heightAnchor.constraint(equalToConstant: CGFloat(bannerSize.height))
            NSLayoutConstraint.activate([centerX, bottom, width, height])
        }
    }
    // MARK: - LPMBannerAdViewDelegate
    func didLoadAd(with adInfo: LPMAdInfo) {}
    func didFailToLoadAd(withAdUnitId adUnitId: String, error: Error) {}
    func didClickAd(with adInfo: LPMAdInfo) {}
    func didDisplayAd(with adInfo: LPMAdInfo) {}
    func didFailToDisplayAd(with adInfo: LPMAdInfo, error: Error) {}
    func didLeaveApp(with adInfo: LPMAdInfo) {}
    func didExpandAd(with adInfo: LPMAdInfo) {}
    func didCollapseAd(with adInfo: LPMAdInfo) {}
}

LevelPlay Mediation Demo App

The Integration Demo application demonstrates how to integrate banner Ad Unit APIs in your app.

Download iOS Demo Application