Script implementation
In your script header, declare the UnityEngine.Advertisements
namespace, which contains the Banner
class. Next, initialize the SDK, then use the Banner.Load
and Banner.Show
methods to load and display a banner ad.
The following example script shows you how to set up buttons in a Scene to test this functionality. To create a button in the Unity Editor, select Game Object > UI > Button.
Implementing banner ads in C#
using UnityEngine; using UnityEngine.UI; using UnityEngine.Advertisements; public class BannerAdExample : MonoBehaviour { // For the purpose of this example, these buttons are for functionality testing: [SerializeField] Button _loadBannerButton; [SerializeField] Button _showBannerButton; [SerializeField] Button _hideBannerButton; [SerializeField] BannerPosition _bannerPosition = BannerPosition.BOTTOM_CENTER; [SerializeField] string _androidAdUnitId = "Banner_Android"; [SerializeField] string _iOSAdUnitId = "Banner_iOS"; string _adUnitId = null; // This will remain null for unsupported platforms. void Start() { // Get the Ad Unit ID for the current platform: #if UNITY_IOS _adUnitId = _iOSAdUnitId; #elif UNITY_ANDROID _adUnitId = _androidAdUnitId; #endif // Disable the button until an ad is ready to show: _showBannerButton.interactable = false; _hideBannerButton.interactable = false; // Set the banner position: Advertisement.Banner.SetPosition(_bannerPosition); // Configure the Load Banner button to call the LoadBanner() method when clicked: _loadBannerButton.onClick.AddListener(LoadBanner); _loadBannerButton.interactable = true; } // Implement a method to call when the Load Banner button is clicked: public void LoadBanner() { // Set up options to notify the SDK of load events: BannerLoadOptions options = new BannerLoadOptions { loadCallback = OnBannerLoaded, errorCallback = OnBannerError }; // Load the Ad Unit with banner content: Advertisement.Banner.Load(_adUnitId, options); } // Implement code to execute when the loadCallback event triggers: void OnBannerLoaded() { Debug.Log("Banner loaded"); // Configure the Show Banner button to call the ShowBannerAd() method when clicked: _showBannerButton.onClick.AddListener(ShowBannerAd); // Configure the Hide Banner button to call the HideBannerAd() method when clicked: _hideBannerButton.onClick.AddListener(HideBannerAd); // Enable both buttons: _showBannerButton.interactable = true; _hideBannerButton.interactable = true; } // Implement code to execute when the load errorCallback event triggers: void OnBannerError(string message) { Debug.Log($"Banner Error: {message}"); // Optionally execute additional code, such as attempting to load another ad. } // Implement a method to call when the Show Banner button is clicked: void ShowBannerAd() { // Set up options to notify the SDK of show events: BannerOptions options = new BannerOptions { clickCallback = OnBannerClicked, hideCallback = OnBannerHidden, showCallback = OnBannerShown }; // Show the loaded Banner Ad Unit: Advertisement.Banner.Show(_adUnitId, options); } // Implement a method to call when the Hide Banner button is clicked: void HideBannerAd() { // Hide the banner: Advertisement.Banner.Hide(); } void OnBannerClicked() { } void OnBannerShown() { } void OnBannerHidden() { } void OnDestroy() { // Clean up the listeners: _loadBannerButton.onClick.RemoveAllListeners(); _showBannerButton.onClick.RemoveAllListeners(); _hideBannerButton.onClick.RemoveAllListeners(); } }
Banner position
By default, banner ads display anchored on the bottom-center of the screen, supporting 320 x 50 or 728 x 90 pixel resolution. To specify the banner anchor, use the Banner.SetPosition
API. For example:
Advertisement.Banner.SetPosition (BannerPosition.TOP_CENTER);
Next steps: Review the monetization strategy guide and test your implementation.