Use the show
method to show a loaded ad, and a UnityAdsShowDelegate
delegate to handle logic for various show events. In this example, a button triggers the ad:
// Implement a button that calls the show method when clicked: #pragma mark : Buttons - (IBAction)showInterstitialButton:(UIButton *)sender { [UnityAds show:self placementId:@"Interstitial_iOS" showDelegate:self]; } // Implement callbacks for events related to the show method: #pragma mark: UnityAdsShowDelegate - (void)unityAdsShowComplete:(NSString *)placementId withFinishState:(UnityAdsShowCompletionState)state { NSLog(@" - UnityAdsShowDelegate unityAdsShowComplete %@ %ld", placementId, state); } - (void)unityAdsShowFailed:(NSString *)placementId withError:(UnityAdsShowError)error withMessage:(NSString *)message { NSLog(@" - UnityAdsShowDelegate unityAdsShowFailed %@ %ld", message, error); // Optionally execute additional code, such as attempting to load another ad. } - (void)unityAdsShowStart:(NSString *)placementId { NSLog(@" - UnityAdsShowDelegate unityAdsShowStart %@", placementId); } - (void)unityAdsShowClick:(NSString *)placementId { NSLog(@" - UnityAdsShowDelegate unityAdsShowClick %@", placementId); }
Next steps: To improve your implementation, refer to the Implement rewarded ads in iOS documentation.