Consider the following when configuring your playable assets.
mraid.open
To redirect a user on click, use the mraid.open
method with the URL string for your game's app store page.
case "Android":mraid.open("https://play.google.com/store/apps/details?id=yourgame"); break; case "iOS":mraid.open("https://itunes.apple.com/us/yourgame?mt=8");
Bootstrap
Consider the following example of how to initialize the playable ad.
// Wait for the SDK to become ready: function Start() { if (mraid.getState()==='loading') { // If the SDK is still loading, add a listener for the 'ready' event: mraid.addEventListener('ready', onSdkReady); // Otherwise, if the SDK is ready, execute your function: } else { onSdkReady(); } } // Implement a function that shows the ad when it first renders: function onSdkReady() { // The viewableChange event fires if the ad container's viewability status changes. // Add a listener for the viewabilityChange event, to handle pausing and resuming: mraid.addEventListener('viewableChange',viewableChangeHandler); // The isViewable method returns whether the ad container is viewable on the screen. if (mraid.isViewable()) { // If the ad container is visible, play the ad: showMyAd(); } } // Implement a function for executing the ad: function showMyAd() { // Insert code for showing your playable ad. } // Implement a function that handles pausing and resuming the ad based on visibility: function viewableChangeHandler(viewable) { if(viewable) { // If the ad is viewable, show the ad: showMyAd(); } else { // If not, pause the ad. } }