Documentation

​
​

Development

User Acquisition

Monetization

Industry

  1. Unity In-App Purchasing
  2. Direct-to-Consumer (D2C) payment providers

Configure your payment provider

Configure your payment provider in the Unity Dashboard to handle payments for in-app purchases.
Read time 1 minute
Last updated a month ago

To enable payments in your game, you must configure your payment provider account in the Unity Dashboard. This process links your Unity Gaming Services project with your payment provider's account, allowing the payment provider to process transactions on your behalf.
Note
Unity doesn't charge a fee to use IAP with a payment provider. Each payment provider sets its own transaction fees, which you negotiate directly with the provider.
The configuration process varies depending on your payment provider. Select your payment provider from the following options to learn the specific steps required:
Configure Stripe in the Unity Dashboard
Configure Stripe to use the payment provider to handle payments for in-app purchases.
Configure Coda in the Unity Dashboard
Configure Coda to use the payment provider to handle payments for in-app purchases.

Next steps

This page is part of a workflow to set up Direct-to-Consumer (D2C) payment providers with IAP. To continue this workflow, choose one of the following options:
Integrate D2C payment providers
Return to the Integrate D2C payment providers with IAP workflow page.
Add a routing rule
Proceed to the next step in the workflow.

Copyright © 2026 Unity Technologies
LegalPrivacy PolicyCookiesDocumentation Terms of UseDo Not Sell or Share My Personal InformationYour Privacy Choices (Cookie Settings)

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Some pages are machine-translated for convenience, and may contain inaccuracies. In the event of conflicting information, the English version is authoritative.

  • On this page
    • Next steps


Report a problem with this page