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Unity Engine


Unity Engine


BeginRecordingIfLateLatched(Camera)

This function enables late latching recording of constant buffer memory locations which are later patched with the latest pose data.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
public void BeginRecordingIfLateLatched(Camera camera)

Parameters

camera

The camera where late latch recording is to be enabled.