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Unity Engine


Delete

Shows a request to the user to unpin this secondary tile from the Start screen.
Read time 1 minuteLast updated 6 hours ago

Definition

Delete()

Shows a request to the user to unpin this secondary tile from the Start screen.
public void Delete()

Remarks

Windows removes the tile only if the user accepts the request. To delete a secondary tile that you don't have a Tile object for, use Tile.DeleteSecondary.

Delete(Vector2)

Shows a request to the user, at a screen position, to unpin this secondary tile from the Start screen.
public void Delete(Vector2 pos)

Parameters

The screen coordinates to show the request at.

Remarks

Windows shows the request at
pos
and removes the tile only if the user accepts the request. To delete a secondary tile that you don't have a Tile object for, use Tile.DeleteSecondary.

Delete(Rect)

Shows a request to the user, above a screen area, to unpin this secondary tile from the Start screen.
public void Delete(Rect area)

Parameters

area

The screen area to show the request above.

Remarks

Windows shows the request above
area
and removes the tile only if the user accepts the request. To delete a secondary tile that you don't have a Tile object for, use Tile.DeleteSecondary.