Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


DynamicDataPersistence

Options to specify whether the glyphs and atlas textures that a dynamic font asset generates in the Editor are stored in the asset.
Read time 1 minuteLast updated 7 days ago

Definition

public enum DynamicDataPersistence

Fields

Value

Description

PersistentGlyphs generated in the Editor are saved into the asset file and shipped in builds.
SessionOnlyGlyphs generated in the Editor stay in memory until the Editor closes. The asset file is not modified and builds start with an empty atlas.