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Unity Engine


GatherHoles()

Gathers the Terrain holes information into sourceRenderTexture.
Read time 1 minuteLast updated 8 days ago

Definition

public void GatherHoles()

Remarks

This function collects the Terrain holes data from all Terrain tiles in the Paint Context, and saves the information in
sourceRenderTexture
.
This function is called internally by TerrainPaintUtility.BeginPaintHoles.
Additional Resources: PaintContext.ScatterHoles