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ConstantMultipliedByDiffuseAlpha

Smoothness value comes from a mix of TerrainLayer.smoothness and the alpha channel of TerrainLayer.diffuseTexture
Read time 1 minuteLast updated a month ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
[InspectorName("Constant * Diffuse Alpha")]ConstantMultipliedByDiffuseAlpha = 0