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Unity Engine

Unity Engine

GetSupportedLayers

Gets an array of all supported detail layer indices in the area.
Read time 1 minuteLast updated 21 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule

GetSupportedLayers(int, int, int, int)

Gets an array of all supported detail layer indices in the area.
public int[] GetSupportedLayers(int xBase, int yBase, int totalWidth, int totalHeight)

Parameters

xBase

First x index of the area to query.

yBase

First y index of the area to query.

totalWidth

The width of the area to query, along the Terrain's x axis.

totalHeight

The height of the area to query, along the Terrain's z axis.

Returns

Type

Description

int[]An array of the supported detail layer indices in the area.

Remarks

The Terrain uses a detail layer density map. Each pixel in the map determines the amount of details objects that will be procedurally placed in the pixel area. The layer determines the detail prototype that will be instantiated at the location.

GetSupportedLayers(Vector2Int, Vector2Int)

Gets an array of all supported detail layer indices in the area.
public int[] GetSupportedLayers(Vector2Int positionBase, Vector2Int size)

Parameters

positionBase

The first index of the area to query.

The size of the area to query.

Returns

Type

Description

int[]An array of the supported detail layer indices in the area.

Remarks

The Terrain uses a detail layer density map. Each pixel in the map determines the amount of details objects that will be procedurally placed in the pixel area. The layer determines the detail prototype that will be instantiated at the location.