GetSupportedLayers
Gets an array of all supported detail layer indices in the area.
Read time 1 minuteLast updated 21 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
GetSupportedLayers(int, int, int, int)
Gets an array of all supported detail layer indices in the area.
public int[] GetSupportedLayers(int xBase, int yBase, int totalWidth, int totalHeight)
Parameters
Returns
Type | Description |
|---|---|
| int[] | An array of the supported detail layer indices in the area. |
Remarks
The Terrain uses a detail layer density map. Each pixel in the map determines the amount of details objects that will be procedurally placed in the pixel area. The layer determines the detail prototype that will be instantiated at the location.
GetSupportedLayers(Vector2Int, Vector2Int)
Gets an array of all supported detail layer indices in the area.
public int[] GetSupportedLayers(Vector2Int positionBase, Vector2Int size)
Parameters
The first index of the area to query.
The size of the area to query.
Returns
Type | Description |
|---|---|
| int[] | An array of the supported detail layer indices in the area. |
Remarks
The Terrain uses a detail layer density map. Each pixel in the map determines the amount of details objects that will be procedurally placed in the pixel area. The layer determines the detail prototype that will be instantiated at the location.