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Unity Engine


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Unity Engine


BeginTrace()

Start tracing shader variants and graphics states encountered at runtime.
Read time 1 minuteLast updated 7 days ago

Definition

public bool BeginTrace()

Returns

Type

Description

boolTrue if tracing successfully started, false otherwise.

Remarks

Tracing cannot begin if any collection is already currently tracing.
using UnityEngine;using UnityEngine.Rendering;public class BeginTraceExample : MonoBehaviour{ public GraphicsStateCollection graphicsStateCollection; void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); } void OnDestroy() { graphicsStateCollection.EndTrace(); }}