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Unity Engine


ConfigureClear(Color, float, uint)

When the RenderPass starts, clear this attachment into the color or depth/stencil values given (depending on the format of this attachment). Changes AttachmentDescriptor.loadAction to RenderBufferLoadAction.Clear.
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Definition

public void ConfigureClear(Color clearColor, float clearDepth = 1, uint clearStencil = 0)

Parameters

clearColor

Color clear value. Ignored on depth/stencil attachments.

clearDepth

Depth clear value. Ignored on color surfaces.

clearStencil

Stencil clear value. Ignored on color or depth-only surfaces.