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gpuElapsedNanoseconds

Gets the accumulated GPU time, in nanoseconds, for a frame. The Recorder has a three frame delay so this gives the timings for the frame that was three frames before the one that you access this property on. (Read Only).
Read time 1 minuteLast updated a day ago

Definition

Warning
Deprecated. Use Unity.Profiling.ProfilerRecorder instead.
public long gpuElapsedNanoseconds { get; }

Remarks

To get valid timings, the platform must support the GPU Recorder. To check this, use SystemInfo.supportsGpuRecorder.