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End()

End profiling a piece of code with a custom label.
Read time 1 minuteLast updated 4 hours ago

Definition

Warning
Deprecated. Use Unity.Profiling.ProfilerMarker or ProfilerRecorder instead.
[Conditional("ENABLE_PROFILER")]public void End()

Remarks

This will show up in the Profiler hierarchy.
using UnityEngine;using UnityEngine.Profiling;public class ExampleClass : MonoBehaviour{ CustomSampler sampler; void Start() { sampler = CustomSampler.Create("MyCustomSampler"); } void Update() { sampler.Begin(); // do something that takes a lot of time sampler.End(); }}
Profiler.BeginSample is conditionally compiled away using ConditionalAttribute. Thus it will have zero overhead, when it is deployed in non-Development Build.