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Unity Engine

Unity Engine

Update.DirectorUpdate

Native Player loop system that processes PlayableGraph instances during the Update stage, after MonoBehaviour.Update runs.
Read time 1 minuteLast updated 5 days ago

Definition

public struct Update.DirectorUpdate

Remarks

This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.