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Unity Engine

Unity Engine

Initialization.AsyncUploadTimeSlicedUpdate

Native Player loop system that uploads asynchronously loaded texture and mesh data to the GPU in time-sliced steps.
Read time 1 minuteLast updated 5 days ago

Definition

public struct Initialization.AsyncUploadTimeSlicedUpdate

Remarks

The time this system spends uploading data each frame depends on QualitySettings.asyncUploadTimeSlice.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.