FixedUpdate.DirectorFixedUpdatePostPhysics
Native Player loop system that processes PlayableGraph instances after the physics simulation, such as to apply animation inverse kinematics (IK) and write bone transforms.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct FixedUpdate.DirectorFixedUpdatePostPhysics
Remarks
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.