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GetSafeCollisionEventSize(ParticleSystem)

Safe array size for use with ParticlePhysicsExtensions.GetCollisionEvents.
Read time 1 minuteLast updated 18 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public static int GetSafeCollisionEventSize(this ParticleSystem ps)

Parameters

The particle system that the colliding particles belong to.

Returns

Type

Description

intThe minimum array size needed to capture every collision event for the particle system in the current frame.

Remarks

This is guaranteed to be large enough to use with ParticlePhysicsExtensions.GetCollisionEvents for the current frame. GetCollisionEvents might return fewer elements for some GameObjects.