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Unity Engine


OnTriggerExit2D(Collider2D)

Sent when another object leaves a trigger collider attached to this object (2D physics only).
Read time 1 minuteLast updated 6 days ago

Definition

OnTriggerExit2D()

public void OnTriggerExit2D(Collider2D collider2D)

Parameters

collider2D

Remarks

Further information about the other collider is reported in the Collider2D parameter passed during the call. Note: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Additional Resources: Collider2D class, OnTriggerEnter2D, OnTriggerStay2D.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public bool characterInQuicksand; void OnTriggerExit2D(Collider2D other) { characterInQuicksand = false; }}