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Unity Engine


autoConfigureConnectedOrientation

Should the connectedOrientation be calculated automatically?
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public bool autoConfigureConnectedOrientation { get; set; }

Remarks

If this is enabled, then the
connectedOrientation
property is recalculated from the current relative rotation of the two bodies every time the joint is created or enabled. This is the default behavior. If this is disabled, the joint frame on the connected body keeps the orientation you assign to
connectedOrientation
, which stays stable across disable/enable cycles.
Additional Resources: Joint.connectedOrientation