Stop()
Exits audio recording mode. After this audio output will be audible again.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public static bool Stop()
Returns
Type | Description |
|---|---|
| bool | Returns |
Remarks
This returns audio rendering to the audio thread, which AudioRenderer.Start moves onto the main thread.