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Unity Engine


onConfigurationChanged

A callback to detect the device configuration changes when the application is running.
Read time 2 minutesLast updated 3 days ago

Definition

public static event Action<AndroidConfiguration> onConfigurationChanged

Remarks

Unity invokes this callback for the configuration changes related to the following aspects.
  • Orientation
  • Keyboard visibility
  • Dark theme
  • Screen layout
  • Screen size
Screen size refers to the Android
screenSize
configuration change, which reports the size of the screen space available to the application, in density-independent pixels (dp). For example, the size changes when the device rotates, when the user resizes the application window in multi-window mode, or when the user folds or unfolds a foldable device. To read the new size, use AndroidConfiguration.screenWidthDp and AndroidConfiguration.screenHeightDp.
This callback isn't related to the Screen class. Values such as Screen.width, Screen.height, and Screen.currentResolution describe the rendering surface and the display in pixels, and Unity doesn't invoke this callback in response to changes in those values. For example, calling Screen.SetResolution changes Screen.width and Screen.height, but doesn't trigger this callback, because the screen space available to the application stays the same.
For more information on the configuration changes, refer to the Android developer documentation.

Examples

using UnityEngine;using UnityEngine.Android;public class MyApplication : MonoBehaviour{ AndroidConfiguration m_PrevConfig; public void Start() { m_PrevConfig = new AndroidConfiguration(AndroidApplication.currentConfiguration); AndroidApplication.onConfigurationChanged += OnConfigurationChanged; } public void OnDisable() { AndroidApplication.onConfigurationChanged -= OnConfigurationChanged; } private void OnConfigurationChanged(AndroidConfiguration newConfig) { if (m_PrevConfig.orientation != newConfig.orientation || m_PrevConfig.screenLayoutSize != newConfig.screenLayoutSize) { ApplyUIChanges(newConfig.orientation, newConfig.screenLayoutSize); } if (m_PrevConfig.uiModeNight != newConfig.uiModeNight) { ApplyUINightMode(newConfig.uiModeNight); } if (m_PrevConfig.screenHeightDp != newConfig.screenHeightDp || m_PrevConfig.screenWidthDp != newConfig.screenWidthDp) { ApplyScreenSizeChanges(); } m_PrevConfig.CopyFrom(newConfig); } private void ApplyUIChanges(AndroidOrientation orientation, AndroidScreenLayoutSize layoutSize) { } private void ApplyUINightMode(AndroidUIModeNight nightMode) { } private void ApplyScreenSizeChanges() { }}