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transparencyMask

A texture of format R8_UNORM and same size as colorInput that adjusts the pixel history protection mechanisms. See AMD's documentation for details. This texture is optional in FSR2, FSR3 and ignored in FSR4.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Property
  • Namespace: UnityEngine.AMD
  • Assembly: UnityEngine.AMDModule
public Texture transparencyMask { readonly get; set; }