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Unity Engine


Unity Engine


AdaptivePerformanceSubsystemDescriptor

The Adaptive Performance Subsystem Descriptor is used for describing the subsystem so it can be picked up by the subsystem management system.
Read time 1 minuteLast updated 9 days ago

Definition

public sealed class AdaptivePerformanceSubsystemDescriptor : SubsystemDescriptorWithProvider<AdaptivePerformanceSubsystem, AdaptivePerformanceSubsystem.APProvider>, ISubsystemDescriptor

Constructors

Constructor

Description

AdaptivePerformanceSubsystemDescriptor(UnityEngine.AdaptivePerformance.Provider.AdaptivePerformanceSubsystemDescriptor.Cinfo)Constructor to fill the subsystem descriptor with all information to register the subsystem successfully.

Static Methods

Method

Description

RegisterDescriptorRegister the subsystem with the subsystem registry and make it available to use during runtime.

Structs

Struct

Description

AdaptivePerformanceSubsystemDescriptor.CinfoCinfo stores the ID and subsystem implementation type which is used to identify the subsystem during subsystem initialization.

Inheritance