ApplyModeActions()
Applies stable frame mode's variance, lower-bound, and headroom actions to the active scalers. Adaptive Performance calls this method every frame while stable frame mode is active.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public void ApplyModeActions()