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LockIsValid(AssetList)

Returns true if the Provider.Lock task can be executed on one or more assets from the given asset list.
Read time 1 minuteLast updated 11 days ago

Definition

public static bool LockIsValid(AssetList assets)

Parameters

assets

List of assets to test.

Returns

Type

Description

boolTrue if Provider.Lock can be executed on one or more assets in the given list. Otherwise, false.

Examples

using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/LockIsValid")] public static void ExampleLockIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Debug.Log("LockIsvalid? " + Provider.LockIsValid(assets)); }}