Circle(Vector2, float)
Creates a disc-shaped region.
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: UnityEditor.TerrainTools
- Assembly: UnityEditor
public static TerrainRegion Circle(Vector2 center, float radius)
Parameters
Returns
Type | Description |
|---|---|
| TerrainRegion | The new region. |